Quoi de neuf ?
FlipperFrance

Quoi comment ! Pas encore membre ! Franchissez le pas, inscrivez vous avec le mail de votre F.A.I (VPN exclus), et participez à la vie Flippéristique

Exposé The Hobbit...début de la production...enfin

Ca m'intéresse...
Sinon j'ai le R de Dwarf qui ne veut plus descendre et qui est bloqué...
J'ai regardé dessous pour voir si rien était débranché et cela semblait être tout ok.
En revanche, j'ai l'impression que le "piston" est HS... si qu'un a une idée... Christophe?
 
Regarde si une vis ne bloque pas le système du monstre, ca le l'avait déjà fait à l'époque.
 
Oups, je pensais aux bestioles... désolé.
 
A l'époque, je me suis rendu compte que le rail des drop Target n'était pas aligné par rapport à la fente, et le R faisait parfois des siennes.
Le simple fais d'aligner le bloc des target a résolu le problème
 
Ca m'intéresse...
Sinon j'ai le R de Dwarf qui ne veut plus descendre et qui est bloqué...
J'ai regardé dessous pour voir si rien était débranché et cela semblait être tout ok.
En revanche, j'ai l'impression que le "piston" est HS... si qu'un a une idée... Christophe?

Ton ressort a sauté et il faut le remettre en place.
 
effectivement le resort a sauté. Mais en fait il a cassé. t'as ça en stock Christophe?
 
miroirs the hobbit commandés!!
 
Hobbit

Version 2.00 June 20, 2017 == ================================================== ============================ === Game Code * Fixed Orc Attack lamp effect that wouldn't let Feast Frenzy through. * Beast lamps inactive when rule unavailable now. * Fix Beorn being lost if multiball was resurrected. * Fix Beorn not being reset if a multiball was added to current stack. * Fix Beorn being available during multiball grace period. * Score some points for starting Gollum ball save game. * Fix display glitch if Gollum timed out due to ball drain. * Fix Goblin ready while collected text popping on and off. ================================================== ============================ == Version 1.96P == ================================================== ============================ === Game Code * Qualifier moving drop rule now works properly and runs during multiball. * Barrel Escape stage 2a now only needs 6 beasts instead of 10. * Barrel Escape stage 2a completion also awards unlimited balls for 10s instead of just 1. * Fix Barrel Bumper rule bug that didn't reset earned extra balls. * Fix game start choreography for restarted games. * Game number shows on-screen on title page now. * Finish BOFA choreography. * Enhanced attract mode lights. + Added Into the Fire book instructions. * Fixed Fire & Water total page showing up as Moon Runes. * Fix 1-player ball start choreography. + Added "GI Brightness" adjustment. Range is 1 (dim) to 8 (bright), default is 6 (which is what it was before turning them super-bright in 1.95P). * Barrel Escape scores higher now, should be between ITF and BOFA. * Fixed a few sound parameters. + Game Over lamp effect. * Don't silence music at endball waiting for bonus to start. * Fixed Thorin's "well done Master Baggins" call. * Fix music possibly going away after adjusting volume. * Added Coin-Op preset. + Add book text for BOFA. * Fix potential consumption of kickback when launching a held Windlance ball. === Core Code * Fixed a very rare potential game-crashing race condition in 2 game systems. * Console can fill the screen now. * Added maintenance reboot event to the logger. * Fixed game time audit (it would get messed up if a game was started again before attract mode). + Start button will now allow restarting on ball 1 without adding players. * To accomodate the above, players are now added when the start button is released, not when it is pressed. + Courtesy kicks. * Console now displays loading progress. * DEFAULT ADJUSTMENT VALUES NOW REPRESENT "HOME" OPTIONS. + Added "Install Coin-Op" preset for easier setup for operators due to the above change. * HSTD Multiple Initials/Player now defaults to OFF. ================================================== ============================ == Version 1.95P == ================================================== ============================ === Known Issues - Somehow messed up the new ball sound in 1-player games. Will be fixed in final release. === Game Code * GI brightness increased. * Renamed Book Mode Multiball adjustment group to Treasure Hunt since that's what it's called in-game. * Capitalized some adjustment names for consistency. + Support for reserve ball play. * Attract mode player score screen now shows total balls remaining for each player if there was a game interruption. The current player is marked with an asterisk, and the number of balls remaining does NOT include the ball that was in play at the time of interruption (that's partially what the asterisk is for). * Improve BOFA choreography. * Updated/created preset tables. * Arkenstone modes now add unlimited balls for 10 seconds between stages instead of just adding one single ball. + End Beast Multiball ring action. This is available for five seconds after collecting a Beast Frenzy Super Jackpot if Smaug Multiball is also running. * Fixed Treasure Hunt counting shots made while a book mode was running. Points generally weren't available as a result, but chances are it made the standard recollecting of book mode points harder. * Fix an extremely unlikely bug of having light extra ball available again during a single Treasure Hunt. * Dwarf collection lights towards Feast Frenzy are now purple to try and differentiate them better from mode lights. * Fix lcok lamp staying on during Smaug Multiball. * Fix blinking Ring action text. === Core Code * Standard debounce time for standup targets has been increased. * Fix daily high scores timing out incorrectly. * Flashers turned off in diag so they can be seen in coil test. * Fixed some enter initials bugs that could deadlock the game. * Prevent game from starting during HSTD award display. + Reserve ball play. This is a new paradigm for playing pinball games where one does not have a concept of a ball-in-play (i.e. ball 1, ball 2, etc.), but rather has balls remaining, such as lives in a video game. - This gives us 2 main abilities: - 1. Players can join in at any time now, even your last ball. - 2. Extra balls are not played immediately. Rather, players continue to cycle turns as long as a player has balls to play. This way, a player doesn't monopolize a game with his co-players with 4 extra balls stacked at once, rather they are basically played at the end of the game. If multiple players get extra balls, they continue to switch off as if the game were a longer game. + Ball Play Type adjustment. Can be set for "BALLS IN PLAY" or "BALLS IN RESERVE". The default is currently BALLS IN PLAY (the traditional way of playing pinball). * Improved Dump Stats output. + Maintenance reboot. This will automatically reboot the machine if it has been on for more than 24 hours, and the game has been idle for at least 1 hour. It will give a 10-second warning you can cancel by hitting both flipper buttons, at which time it will wait at least another hour. * Missing aux displays will no longer show their contents on the main display. This caused some nasty issues in the OS for some reason. * Fixed Euro presets specifying Pound pricing. + Added some "FEC" pricing presets to make it easier to set up token/swipe etc. pricing. === OS * Changes for maintenance reboot. * Reboot/power cycle now required after an update. * Manual version 3.0 (December 2016). ================================================== =====================
 
On Friday, June 9, 2017 at 12:49:22 PM UTC-4, Keith P. Johnson wrote:


Hobbit, as of expo, was rules-complete for all playfield inserts. When 2.0 is released it will have full choreography for all current rules features. There will be future updates as time permits. I can say I have plans for various "champion" items, some extra bonuses associated with Feast Frenzy and Super Spinner, and a final mode. Maybe some additional configuration options for more interesting game play WRT Arkenstone modes. Additional modes and multiballs apart from what I've alluded to will not be added as those were not in the design plan, and generating and getting approvals for additional assets required is problematic.
 
MOUAAAA je comprends
Demande à un scarabée de parler le corbeau ! Il n'y arrivera pas MDRMDR

Tu devrais traduire cela ;) enfin à mon avis car gogole (google) n'est pas ton amis dans de telles traductions
 
sinon j'ai mis mes miroirs ... c'est Bo.Merci Christophe!
 
MOUAAAA je comprends
Demande à un scarabée de parler le corbeau ! Il n'y arrivera pas MDRMDR

Tu devrais traduire cela ;) enfin à mon avis car gogole (google) n'est pas ton amis dans de telles traductions

Il n'y a que David pour nous sortir des phrases comme celle la, que devait lui dire son arrière arrière grand-mère.
lol.
 
oui mises à jour sur le hobbit et woz mais pas encore fait de partie.
Patience...
 
Et bien la mise a jour concerne surtout les 3 missions puisque leurs déroulé à changé. Je pense que maintenant elles doivent pouvoir se terminer.
Pour ma part, je ne suis allé au bout d'aucune des 3.
Nouveaux jeu de couleurs également ou les nains ne sont plus blanc mais violet (enfin leur led respective)
Et puis nouveau jeu de lumière en mode veille.

Voilou.
J'adore ce flip
 
Comme dit Lacalade, le jeu de lumières est vraiment sympa, le flip est plus clair avec de belles couleurs j adore. Concernant les missions pas eu le temps d aller aussi loin cette fois-ci!
 
Retour
Haut Bas